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	<title>Comments for K7OG</title>
	<atom:link href="http://k7og.net/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://k7og.net</link>
	<description>Amateur radio: radio-sport, building, CW, and fun</description>
	<lastBuildDate>Thu, 24 Jun 2010 20:39:36 +0000</lastBuildDate>
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		<title>Comment on Simulated contesting with N1MM and Morse Runner by Rafael</title>
		<link>http://k7og.net/?p=81&#038;cpage=1#comment-1803</link>
		<dc:creator>Rafael</dc:creator>
		<pubDate>Thu, 24 Jun 2010 20:39:36 +0000</pubDate>
		<guid isPermaLink="false">http://k7og.net/?p=81#comment-1803</guid>
		<description>Don, I&#039;ve been playing with the combo setup and it really plays neatly....some dups still linger about.   I am improving my contesting skills through the use of this marvelous virtual competition idea of yours.

Million tks.

Rafael /  NN3RP
Washington, DC</description>
		<content:encoded><![CDATA[<p>Don, I&#8217;ve been playing with the combo setup and it really plays neatly&#8230;.some dups still linger about.   I am improving my contesting skills through the use of this marvelous virtual competition idea of yours.</p>
<p>Million tks.</p>
<p>Rafael /  NN3RP<br />
Washington, DC</p>
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		<title>Comment on WriteLog Contest Module Development &#8211; Part 1: The Tools by WriteLog Module for CWJF Manchester Mineira</title>
		<link>http://k7og.net/?p=175&#038;cpage=1#comment-1778</link>
		<dc:creator>WriteLog Module for CWJF Manchester Mineira</dc:creator>
		<pubDate>Thu, 03 Jun 2010 13:05:07 +0000</pubDate>
		<guid isPermaLink="false">http://k7og.net/?p=175#comment-1778</guid>
		<description>[...] wrote a series of blog posts describing how to write a contest module for WriteLog. In 2009 I started writing a contest module [...]</description>
		<content:encoded><![CDATA[<p>[...] wrote a series of blog posts describing how to write a contest module for WriteLog. In 2009 I started writing a contest module [...]</p>
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		<title>Comment on Simulated contesting with N1MM and Morse Runner by Dale</title>
		<link>http://k7og.net/?p=81&#038;cpage=1#comment-75</link>
		<dc:creator>Dale</dc:creator>
		<pubDate>Mon, 06 Jul 2009 04:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://k7og.net/?p=81#comment-75</guid>
		<description>Hi, Don.  Great job on marrying MorseRunner and N1MM.  I have been following with great interest the development of TR4W.  Is there a chance that you might followup your success with MR/N1MM with maybe, per chance, TR4W?  :-)

Information about your MR/N1MM/autohotkey was given to our field day group members for them to practice on in the weeks before field day.  Judging from our scores on CW, I&#039;d say it worked very well getting those not regularly contesting up to speed on FD weekend.

73
dale, kg5u</description>
		<content:encoded><![CDATA[<p>Hi, Don.  Great job on marrying MorseRunner and N1MM.  I have been following with great interest the development of TR4W.  Is there a chance that you might followup your success with MR/N1MM with maybe, per chance, TR4W?  <img src='http://k7og.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Information about your MR/N1MM/autohotkey was given to our field day group members for them to practice on in the weeks before field day.  Judging from our scores on CW, I&#8217;d say it worked very well getting those not regularly contesting up to speed on FD weekend.</p>
<p>73<br />
dale, kg5u</p>
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		<title>Comment on WriteLog Contest Module Development &#8211; Part 2: The Contest Wizard by AC7FA &#187; Blog Archive &#187; WriteLog Contest Module Development - Part 4: The Exchange Entry Box</title>
		<link>http://k7og.net/?p=176&#038;cpage=1#comment-118</link>
		<dc:creator>AC7FA &#187; Blog Archive &#187; WriteLog Contest Module Development - Part 4: The Exchange Entry Box</dc:creator>
		<pubDate>Sat, 13 Jun 2009 16:44:26 +0000</pubDate>
		<guid isPermaLink="false">http://k7og.net/?p=176#comment-118</guid>
		<description>[...] you create a contest log with this module right now, you would see where these fields are used. In part 2, I demonstrated how to set up VC++ to run WriteLog when you hit F5 to run the program in the [...]</description>
		<content:encoded><![CDATA[<p>[...] you create a contest log with this module right now, you would see where these fields are used. In part 2, I demonstrated how to set up VC++ to run WriteLog when you hit F5 to run the program in the [...]</p>
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	<item>
		<title>Comment on WriteLog Contest Module Development &#8211; Part 1: The Tools by AC7FA &#187; Blog Archive &#187; WriteLog Contest Module Development - Part 4: The Exchange Entry Box</title>
		<link>http://k7og.net/?p=175&#038;cpage=1#comment-116</link>
		<dc:creator>AC7FA &#187; Blog Archive &#187; WriteLog Contest Module Development - Part 4: The Exchange Entry Box</dc:creator>
		<pubDate>Thu, 11 Jun 2009 16:04:26 +0000</pubDate>
		<guid isPermaLink="false">http://k7og.net/?p=175#comment-116</guid>
		<description>[...] series of blog posts started in part 1 where I listed the tools you will need. At this point, you should have a module that compiles, [...]</description>
		<content:encoded><![CDATA[<p>[...] series of blog posts started in part 1 where I listed the tools you will need. At this point, you should have a module that compiles, [...]</p>
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		<title>Comment on WriteLog Contest Module Development &#8211; Part 1: The Tools by AC7FA &#187; Blog Archive &#187; WriteLog Contest Module Development - Part 3: The Code</title>
		<link>http://k7og.net/?p=175&#038;cpage=1#comment-117</link>
		<dc:creator>AC7FA &#187; Blog Archive &#187; WriteLog Contest Module Development - Part 3: The Code</dc:creator>
		<pubDate>Tue, 09 Jun 2009 21:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://k7og.net/?p=175#comment-117</guid>
		<description>[...] will compile. If you are just picking up this series of articles here, may I suggest you start at Part 1 where the tools are [...]</description>
		<content:encoded><![CDATA[<p>[...] will compile. If you are just picking up this series of articles here, may I suggest you start at Part 1 where the tools are [...]</p>
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		<title>Comment on WriteLog Contest Module Development &#8211; Part 2: The Contest Wizard by Wayne, W5XD</title>
		<link>http://k7og.net/?p=176&#038;cpage=1#comment-119</link>
		<dc:creator>Wayne, W5XD</dc:creator>
		<pubDate>Tue, 09 Jun 2009 02:22:32 +0000</pubDate>
		<guid isPermaLink="false">http://k7og.net/?p=176#comment-119</guid>
		<description>Don: this is a very nice teaching guide for starting a WriteLog module.

It is worth noting as an advanced topic that the wizard dialog does not cover every possible combination of variations that contests might have in their rules. And there are a few interfaces between WriteLog and its modules that the wizard does not setup for you. So sometimes it is useful to read through iwritelg.h and add an interface by editing your C++ class directly. The wizard works, and can be used to create a first pass at the sources, but another way to use the wizard before starting work in earnest is to run the wizard a couple of times with various settings and then &quot;difference&quot; the resulting files. (I use winmerge from http://winmerge.org)

It also helps to run your module and WriteLog under the debugger and set breakpoints in your module&#039;s entry points. One thing you must know in order to avoid confusion, though, is that WriteLog will call your module not only when the operator makes keystrokes or other input, but also when packet spots arrive, or for super check partial scans, and for other checks that are not correlated with operator input. It can be difficult to tell why WriteLog is calling, so its helpful to turn off super check partial, packet, etc. when first debugging a new module.

As a last resort when you are confused, you can send an email to w5xd@writelog.com. But the email must be a detailed question about exactly what you are trying to do and why it appears not to work. An email that can be paraphrased only as &quot;it don&#039;t work&quot; probably won&#039;t get an answer from me.

Wayne, W5XD</description>
		<content:encoded><![CDATA[<p>Don: this is a very nice teaching guide for starting a WriteLog module.</p>
<p>It is worth noting as an advanced topic that the wizard dialog does not cover every possible combination of variations that contests might have in their rules. And there are a few interfaces between WriteLog and its modules that the wizard does not setup for you. So sometimes it is useful to read through iwritelg.h and add an interface by editing your C++ class directly. The wizard works, and can be used to create a first pass at the sources, but another way to use the wizard before starting work in earnest is to run the wizard a couple of times with various settings and then &#8220;difference&#8221; the resulting files. (I use winmerge from <a href="http://winmerge.org)" rel="nofollow">http://winmerge.org)</a></p>
<p>It also helps to run your module and WriteLog under the debugger and set breakpoints in your module&#8217;s entry points. One thing you must know in order to avoid confusion, though, is that WriteLog will call your module not only when the operator makes keystrokes or other input, but also when packet spots arrive, or for super check partial scans, and for other checks that are not correlated with operator input. It can be difficult to tell why WriteLog is calling, so its helpful to turn off super check partial, packet, etc. when first debugging a new module.</p>
<p>As a last resort when you are confused, you can send an email to <a href="mailto:w5xd@writelog.com">w5xd@writelog.com</a>. But the email must be a detailed question about exactly what you are trying to do and why it appears not to work. An email that can be paraphrased only as &#8220;it don&#8217;t work&#8221; probably won&#8217;t get an answer from me.</p>
<p>Wayne, W5XD</p>
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		<title>Comment on WriteLog &#8211; A New Old Logging Program by K3NG</title>
		<link>http://k7og.net/?p=174&#038;cpage=1#comment-115</link>
		<dc:creator>K3NG</dc:creator>
		<pubDate>Fri, 05 Jun 2009 21:19:20 +0000</pubDate>
		<guid isPermaLink="false">http://k7og.net/?p=174#comment-115</guid>
		<description>The issue of not being able to define new contests in contest programs has been a long-standing pet peeve of mine.  It&#039;s a solvable problem that shouldn&#039;t require programming.  If we could develop a standard for describing contest exchanges and scoring, and all the software authors wrote engines in their software to support such a description language, contesters could write and distribute contest definitions for use in any program that supports the language.  Authors wouldn&#039;t be burdened with writing new code each time a new contest is created or rules to an existing one is altered.

It seems like our contesting and logging software development is often stuck in the 90s, though it&#039;s good to see that we&#039;re finally doing mostly native Windows apps and not DOS retreads.  Now if we could just get good full-features contest and general logging programs written for Linux that equaled what we have in Windows.... :-)

73</description>
		<content:encoded><![CDATA[<p>The issue of not being able to define new contests in contest programs has been a long-standing pet peeve of mine.  It&#8217;s a solvable problem that shouldn&#8217;t require programming.  If we could develop a standard for describing contest exchanges and scoring, and all the software authors wrote engines in their software to support such a description language, contesters could write and distribute contest definitions for use in any program that supports the language.  Authors wouldn&#8217;t be burdened with writing new code each time a new contest is created or rules to an existing one is altered.</p>
<p>It seems like our contesting and logging software development is often stuck in the 90s, though it&#8217;s good to see that we&#8217;re finally doing mostly native Windows apps and not DOS retreads.  Now if we could just get good full-features contest and general logging programs written for Linux that equaled what we have in Windows&#8230;. <img src='http://k7og.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>73</p>
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		<title>Comment on Updated! N1MM and Morse Runner connector script by K3NG</title>
		<link>http://k7og.net/?p=87&#038;cpage=1#comment-85</link>
		<dc:creator>K3NG</dc:creator>
		<pubDate>Thu, 14 May 2009 03:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://k7og.net/?p=87#comment-85</guid>
		<description>Thanks for writing this, Don.  This is great and is working flawlessly for me!

73</description>
		<content:encoded><![CDATA[<p>Thanks for writing this, Don.  This is great and is working flawlessly for me!</p>
<p>73</p>
]]></content:encoded>
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		<title>Comment on CWType interface&#8211;hardware and software by dmitry</title>
		<link>http://k7og.net/?p=7&#038;cpage=1#comment-2</link>
		<dc:creator>dmitry</dc:creator>
		<pubDate>Wed, 18 Mar 2009 19:45:41 +0000</pubDate>
		<guid isPermaLink="false">http://k7og.net/?p=4#comment-2</guid>
		<description>Hello OM!
Your program &quot;TxCWtoWindows&quot; is working fine for me, but I found its a hard way to make a QSO in MorseRunner - I need not only to &quot;send&quot; his callsign with keyer but also to press keyboard buttons. This is not realistic. Anyway, thanks for your job! I searched the net for such a program and I have found it here. Now I am thinking about a program like MorseRunner with complete input with the keyer (optionally with keyboard too). Maybe I need to write such a program myself...

73!
K7OG de UR4MCK</description>
		<content:encoded><![CDATA[<p>Hello OM!<br />
Your program &#8220;TxCWtoWindows&#8221; is working fine for me, but I found its a hard way to make a QSO in MorseRunner &#8211; I need not only to &#8220;send&#8221; his callsign with keyer but also to press keyboard buttons. This is not realistic. Anyway, thanks for your job! I searched the net for such a program and I have found it here. Now I am thinking about a program like MorseRunner with complete input with the keyer (optionally with keyboard too). Maybe I need to write such a program myself&#8230;</p>
<p>73!<br />
K7OG de UR4MCK</p>
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