City overhaul type mods are a ♥♥♥♥♥ when it comes to compatibility. PC Classic - Mod Shoutout. It adds books, named characters, items, outfits and more. Except then I didn't see some changes so I did watch the video to figure out what I missed). So that's just a choice you'll have to make. Not that I've tried yet, mind you). It adds books, named characters, items, outfits and more. I hope that other seasoned modellers and texture artist will offer their help, as this mod is really what Skyrim needed. Press question mark to learn the rest of the keyboard shortcuts. I swear I went there but I don't remember what it looked like. Page 182 of 422 - Holds The City Overhaul - posted in File topics: In response to post #36963485. Page 30 of 427 - Holds The City Overhaul - posted in File topics: In response to post #36274465. Solitude and Windhelm will have issues with things like True City and other mods that expand the city, but mods that simply do decorations like Dawn of or JK's light might actually be ok. Like with any new mod release, there's a bit of polish missing, but most changes look really good. 4. PC SSE - Discussion. 2. I have turned all my other mods off and started a new game to see if that works. Diana TES GotH moved Holds The City Overhaul higher Note that the NPCs do not have any custom dialogue, voiced or unvoiced. Spoiler giovanni1214 wrote: Thanks for the great mod! It adds books, named characters, items, outfits and more. I've been following this for a while and the mod author's dedication and work (since 2012) has been huge. Most of the other cities are small enough and in sort of out of the way places, so you could actually use both even when they're in the same area. The complete version has all the changes this mod makes. Close. Holds is a city overhaul project which focuses on what I think are the weaknesses of Skyrim compared to the older Elder Scrolls titles. Mods that edit windhelm docks are fine, those were untouched. It expands the cities and towns to make them more unique and adds some additional towns, as well as new NPCs, into the game. Quality Most places very well done, I didn't notice any pathing issues or anything (except with those rocks from enhanced landscapes), I've been told the esp is free of any major and almost all minor errors. A showcasing series where I show off whats new in Holds the City Overhaul version 0.0.9. So far I don't see any compatibility issues except Immersive Citizens, which I removed pending a patch. and the two videos (which I don't watch, because I'd rather see for myself. Created by Holds Development Team . If you like what you see, then feel free to follow the link to the announcement page where I have screenshots with … A showcasing series where I show off whats new in Holds the City Overhaul version 0.0.9. Updated the Cutting Room Floor Patch to fix issues with Winterstand Manor; now Nazeem properly resides in a grand manor from Holds the City Overhaul instead of an ordinary Whiterun-style house added by Cutting Room Floor. main plaza, jarl's house and barracks, streeets, well, blacksmith, blacksmith, jarl's house, barracks. I'm using iNPCs, iqNPCs, Populated CTV plus another minor population mod together with a handfew of major city overhaul mods (Ultimate Whiterun, Riften Thief Edition, Better Cities, ETaC along with some others) and never had a problem with any of the mod NPCs in the game. All existing towns and settlements revamped. But there was still some unexplained stuttering and my fps was dropped compared to whiterun or solitude, so it wasn't perfect. If it's loaded before Holds then the pre-generated 3D lods don't work and if it's loaded after Holds then the tree lods show up inside cities like Falkreath and Windhelm. I think it might be partly from mod resources being used. If you like what you see, then feel free to follow the link to the announcement page where I have screenshots with different cities I'm working on. Considering Holds: The City Overhaul, but have some questions. 009-P3.6. (e.g. Performance: I think the new worldspaces for dawnstar/falkreath did work, I got better performance there than with ETAC. Check [Shinji72] (https://youtu.be/Zo-YKi2JkxU) and [Nozi87] (https://youtu.be/IB_0tVyDVQ8) reviews, Memorable cities and new settlements, named individual characters with daily routines and background stories. A showcasing series where I show off whats new in Holds the City Overhaul version 0.0.9. The new cities added are very lacking: none of them is larger than 5 buildings, most are, like, two buildings. My guess is "small and forgettable". and nothing else to say. It also adds .Install Holds, the City Overhaul, and behold a new Skyrim. [Holds The City Overhaul by Galandil] ( ) After years of development it's finally here. However, some of the changes from dawn of skyrim/jk's light are totally different and compatible, so it would be possible to do a patch for these. Don’t shoot the messenger here since it’s actually a really cool mod. 59,165. Holds The City Overhaul by Galandil http://www.nexusmods.com/skyrim/mods/74638/? Page 403 of 427 - Holds The City Overhaul - posted in File topics: In response to post #68049306. Of order, so hard to critize hub for all things modding from. In cities, Towns and Villages on the same thing in cold weather, little daylight to build, behold. Reply to the different Holds and populated the new buildings, some ponies buildings Warmaiden's/Breezehome. 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